calamity dungeon guardian drops
During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. Up to five (5) Amiibos can be used in any given system day to generate a reward. Acceleration increased, and tries to stay further away from the player. This is our community moderation bot. The Destroyer switches to its Wyvern phase more often as its health lowers. Retinazer's first dash will release several homing darts that inflict 124 damage. Guardian Healer fires 14 Holy Crystal Shards instead of 12. Head HP increased to 36,000. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. Cookies help us deliver our services. Total HP increased to 72,000 (144,000 post-Providence). When below 25% HP, it gains the ability to divebomb the player. Decreased the maximum speed of hands in Revengeance Mode. If the player exits the Underground for more than 5 seconds during the fight, the Rock and Crystal guardians will spin while rapidly converging on the players location, similar to how King Slime attacks during nighttime. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. The Guardian Healer hovers above the player, alternating between raining down waves of crystal shards or releasing an explosion of stars. Horrifying Skull is a Post-Skeletron item sold by the Jeweler, which summons the Dungeon Guardian on use. Now less aggressive when in the Underground Crimson. Buffed hands' Boss Rush healths from 90,000 to 1,000,000. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. Skulls now inflict Weak in Revengeance Mode. Manage all your favorite fandoms in one place! A lethal sentry that stands watch over the Dungeon's gates. Outlaw Hat now increases rogue damage by 3%. Now has an indicator for where it is going to teleport. 2-3 layers of platforms above ground with a length of ~150 blocks is usually recommended. True Eyes of Cthulhu no longer use their deathray attack. Although virtually impossible to do on-tier, if the Guardian Defender is somehow defeated before the Guardian Healer (such as using an endgame weapon), the Guardian Commander will remain in its first phase until the Healer is defeated as well, upon which it will instantly skip to its final phase. The crystal and rock guardians can no longer be lifestealed off of. Hook and projectiles spread decrease as health decreases. In phase 3 it gains the ability to perform 2 long dashes after its normal laser attacks. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. All three guardians are now immune to all debuffs. Head acceleration increases as health decreases. Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time. Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. This action may also occur if the player is a bit . Otherworldly Amulet | AlchemistNPC Wiki | Fandom HP increased to 2,720. Lasers are no longer fired in a random spread, and are instead fired in a stream starting from the head and ending at the tail.
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